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Interaction & Game Design
If you are interested in our project, you may download our source code from here.
Boxing Game
Demo
Rhythm Game
Demo
UI
Design Space
Game Old UI
1 versus 1 scenario with health bars.
New Startup UI
Lucky Draw
Reward System
Rhythm Based Game
Punch following the beat/music (timing), on EL Lights (location).
Design Space
The elements that we needed in games in terms of functionality, device aesthetics, interactions and event cues.
Game Interface (old)
It consisted of a pair of gloves controlled by players and an enemy that left for you to be defeated.
Start UI
Movements and beats are included to create the sense of intense and warms up the player.
Lucky Draw System
One way of business model, which allows you to exchange coupons if you play certain amount of game.
(Not implemented)
Reward System
Simple reward system for the traction of player to increase playability.
(Not implemented)
Game Interface (new)
It consisted of a bunch of circles that appeared according to music beats and can be destroyed by players when punching the boxing machine,
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